![]() Take out powerplants first and all their base defense will be offline, you can then finish the rest. Once it's down, you can sneak in and shred their base because they will not make any land units. Garrison your Tankbusters into those buildings so they can dispatch one Spectrum Tower unharmed. First make 2 Dojos to the enemy to the south-east, deploy them near the coast, then make around 15 Tankbusters and some Imperial Warriors. Side notes: Enemy to the south-east starts with some Spectrum Towers for defense. Regardless of which tactic you use, always remember to put some towers to defend the slopes, because some enemies will flank you from behind. Scout units are faster and created in shorter time, you can focus only on one or two enemies early on so it requires less multi-tasking ability, and the last ones usually won't be that strong for the horde of bears/dogs to deal with. The stragegy is also the same - spawncamping and luring the Psychic Burst. Because infantry is slower than most scout units, you will need some multi-tasking ability to rush all 3 enemies at once, or one or two might reach their full might and wreck you.įor the War Bear/ Attack Dog spam, the build order is same but you spam War Bears/Attack Dogs. Yuriko has the Psychic Burst so you need to take care when swarming her. The key is to shut down enemy Dojos with sufficient numbers of infantry so you can spawncamp them and therefore disable them for good. Strategy: Allied or Empires with infantry spam are okay, but I would suggest going with Soviet War Bear spam, or Allied Attack Dog spam.įor the infantry spam, deploy around 3-4 Boot Camps/Dojos pumping out Peacekeepers/Imperial Warriors and set the rally point to each enemy base and set up some base defenses at your base. All players can produce as many commandos as they want.
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